Free tool

Create an investigator

A 1920s investigator, step by step: occupation, characteristics, derived values, skills and background, checked at every step. Or in one click, at random. Read the sheet on screen or print it.

Create an investigator

An investigator is an ordinary person of the 1920s: think first about how they make a living.

The suggested occupations are in the list. You can also invent one, with the keeper’s agreement.

Journalist: Art/Craft (Photography), Library Use, History, Language (Own), Psychology, 1 social skill (Fast Talk, Charm, Intimidate or Persuade), 2 of your choice.

Creating an investigator, step by step

1. The concept

A name, an age and above all an occupation: antiquarian, journalist, doctor, private eye… It gives the starting skills.

2. Characteristics

Strength, Constitution, Size, Dexterity, Appearance, Intelligence, Power and Education. Spread the values 40, 50, 50, 50, 60, 60, 70 and 80, or roll them. Luck is rolled as 3D6 × 5.

3. Derived values

Hit points, magic points, sanity, movement, damage bonus and build come from the characteristics. The tool works them out.

4. Skills

The occupation’s eight skills and Credit Rating share the values 70, 60, 60, 50, 50, 50, 40, 40 and 40. Four personal interests then gain 20 points each.

5. Background

Description, ideology, significant person, meaningful location, treasured possession, traits: a few sentences that give the investigator a soul and the keeper something to hold on to.

Going further

Run the whole game with Grimoire

These tools are pieces of Grimoire, the keeper’s companion: the story scene by scene, the players’ sheets on their phones, the dice, combat and an ambiance screen for the table.